Dokument: Virtual reality roleplays for patients with depression: A user experience evaluation

Titel:Virtual reality roleplays for patients with depression: A user experience evaluation
URL für Lesezeichen:https://docserv.uni-duesseldorf.de/servlets/DocumentServlet?id=68015
URN (NBN):urn:nbn:de:hbz:061-20241220-104408-6
Kollektion:Publikationen
Sprache:Englisch
Dokumententyp:Wissenschaftliche Texte » Artikel, Aufsatz
Medientyp:Text
Autoren: Holsteg, Steffen [Autor]
Askeridis, Johanna M. [Autor]
Krajewski, Jarek [Autor]
Mildner, Philip [Autor]
Freitag, Sebastian [Autor]
Müller, Tobias [Autor]
Schnieder, Sebastian [Autor]
Gieselmann, Annika [Autor]
Karger, André [Autor]
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Dateien vom 20.12.2024 / geändert 20.12.2024
Stichwörter:Interpersonal conflict, User experience, Depression, Virtual reality, Psychodynamic psychotherapy, Roleplay
Beschreibung:Background
Virtual reality (VR) has been used successfully and effectively in psychotherapy for a variety of disorders. In the field of depression, there are only a few VR interventions and approaches. Although simple social interactions have been successfully modeled in VR for several mental disorders, there has been no transfer to the field of depression therapy. VR may be employed for psychodynamic psychotherapy to work on interpersonal conflict patterns. In this study, we developed and evaluated a VR intervention for the simulation of roleplay situations in the context of supportive-expressive therapy.
Methods
We conducted a clinical user experience (UX) study at a psychotherapeutic clinic in Düsseldorf, Germany. Eight inpatients with depression and four therapists were included. Semi-structured interviews and qualitative content analysis were used to identify UX issues of the developed VR intervention. Usability questionnaires and technical usage data were also considered. The VR intervention consisted of two therapist-controlled roleplay scenarios designed to support work on the core conflictual relationship theme by allowing patients to interact in typical problematic social situations. Recorded VR roleplays allow for therapeutic debriefing with a change of perspective. Therapists were given the option of using the roleplay in multiple sessions.
Results
All therapists conducted one session per patient with the VR intervention. From the patient interviews, 26 UX issues were extracted, of which one technical malfunction and two unclarities in the interaction with the VR agent were rated as major problems. From the therapist interviews, 14 UX issues were extracted, of which five were rated as major problems related to the interface in the dialog control or the complex system setup.
Conclusion
The main problem was designing a dialog structure that allows both complex conversational flows and a clear control interface. In principle, VR roleplays could be integrated well and safely into therapy. The VR intervention shows promise for providing an emotional experience of interpersonal conflict patterns in the context of psychotherapy. Additionally, other roleplay situations involving various social problem areas must be created and evaluated in terms of the fit to the patients' core conflictual relationship themes.
Rechtliche Vermerke:Originalveröffentlichung:
Holsteg, S., Askeridis, J., Krajewski, J., Mildner, P., Freitag, S., Müller, T., Schnieder, S., Gieselmann, A., & Karger, A. (2024). Virtual reality roleplays for patients with depression: A user experience evaluation. Internet Interventions, 35, Article 100713. https://doi.org/10.1016/j.invent.2024.100713
Lizenz:Creative Commons Lizenzvertrag
Dieses Werk ist lizenziert unter einer Creative Commons Namensnennung 4.0 International Lizenz
Fachbereich / Einrichtung:Philosophische Fakultät
Medizinische Fakultät
Dokument erstellt am:20.12.2024
Dateien geändert am:20.12.2024
english
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