Dokument: Experiments on Problematic Attachment to Mobile Phone Use and the Development and Implementation of an Online Intervention for People Suffering from Pathological Internet Gaming

Titel:Experiments on Problematic Attachment to Mobile Phone Use and the Development and Implementation of an Online Intervention for People Suffering from Pathological Internet Gaming
URL für Lesezeichen:https://docserv.uni-duesseldorf.de/servlets/DocumentServlet?id=56229
URN (NBN):urn:nbn:de:hbz:061-20220602-090935-1
Kollektion:Dissertationen
Sprache:Englisch
Dokumententyp:Wissenschaftliche Abschlussarbeiten » Dissertation
Medientyp:Text
Autor: Reichrath, Benedict [Autor]
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Dateien vom 06.05.2021 / geändert 06.05.2021
Beitragende:Prof. Dr. Pietrowsky, Reinhard [Gutachter]
Prof. Dr. Buchner, Axel [Gutachter]
Dewey Dezimal-Klassifikation:100 Philosophie und Psychologie » 150 Psychologie
Beschreibung:The evidence for harmful effects due to a dysfunctional attachment of people towards their smartphone and internet gaming is increasing. Studies provide support for negative consequences resulting from separating the smartphone from its owner and negative consequences for excessive internet gaming, possibly culminating in an Internet Gaming Disorder (IGD). Both phenomena are discussed as possible behavioral disorders, with IGD being included as a research-diagnosis in a classification system for mental disorders. In the first part, this work presents an investigation of the short-term effects of smartphone separation on anxiety, inhibition, and other variables. In the associated experimental designs, reported state anxiety is compared for problematic and non-problematic smartphone users after undergoing 15 or 20 minutes of smartphone separation. In the second part, the development and subsequent evaluation of an intervention for people showing signs of internet gaming disorder are described. In the associated third and fourth experiment, the usability, applicability, and effectiveness of a developed mindfulness-based online intervention (Room2Respawn) for people showing signs of internet gaming disorder is tested and reviewed. The results of the first and second experiment provide evidence for an increase in anxiety after smartphone separation without a distraction and a decrease in anxiety when a distraction is present, however, only for problematic attached participants. The results of the third and fourth experiment conclude that the developed intervention, Room2Respawn, shows promise as a low-cost and low-threshold treatment option for people suffering from IGD, comorbidities and related symptoms.
Lizenz:In Copyright
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Fachbereich / Einrichtung:Mathematisch- Naturwissenschaftliche Fakultät » WE Psychologie » Klinische Psychologie
Dokument erstellt am:02.06.2022
Dateien geändert am:02.06.2022
Promotionsantrag am:25.02.2021
Datum der Promotion:26.04.2021
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